#define BUZZER_PIN 9 // Пин для подключения пьезодинамика
#define POT_PIN A0 // Пин для подключения потенциометра
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
#define REST 0
// измените это, чтобы сделать песню медленнее или быстрее
int temp3 = 80;
int melody3[] = {
// The Godfather theme
REST, 4, REST, 8, REST, 8, REST, 8, NOTE_E4, 8, NOTE_A4, 8, NOTE_C5, 8,
NOTE_B4, 8, NOTE_A4, 8, NOTE_C5, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_F4, 8, NOTE_G4, 8,
NOTE_E4, 2, NOTE_E4, 8, NOTE_A4, 8, NOTE_C5, 8,
NOTE_B4, 8, NOTE_A4, 8, NOTE_C5, 8, NOTE_A4, 8, NOTE_C5, 8, NOTE_A4, 8, NOTE_E4, 8, NOTE_DS4, 8,
NOTE_D4, 2, NOTE_D4, 8, NOTE_F4, 8, NOTE_GS4, 8,
NOTE_B4, 2, NOTE_D4, 8, NOTE_F4, 8, NOTE_GS4, 8,
NOTE_A4, 2, NOTE_C4, 8, NOTE_C4, 8, NOTE_G4, 8,
NOTE_F4, 8, NOTE_E4, 8, NOTE_G4, 8, NOTE_F4, 8, NOTE_F4, 8, NOTE_E4, 8, NOTE_E4, 8, NOTE_GS4, 8,
NOTE_A4, 2, REST, 8, NOTE_A4, 8, NOTE_A4, 8, NOTE_GS4, 8,
NOTE_G4, 2, NOTE_B4, 8, NOTE_A4, 8, NOTE_F4, 8,
NOTE_E4, 2, NOTE_E4, 8, NOTE_G4, 8, NOTE_E4, 8,
NOTE_D4, 2, NOTE_D4, 8, NOTE_D4, 8, NOTE_F4, 8, NOTE_DS4, 8,
NOTE_E4, 2, REST, 8, NOTE_E4, 8, NOTE_A4, 8, NOTE_C5, 8,
//repeats from 2
NOTE_B4, 8, NOTE_A4, 8, NOTE_C5, 8, NOTE_A4, 8, NOTE_B4, 8, NOTE_A4, 8, NOTE_F4, 8, NOTE_G4, 8,
NOTE_E4, 2, NOTE_E4, 8, NOTE_A4, 8, NOTE_C5, 8,
NOTE_B4, 8, NOTE_A4, 8, NOTE_C5, 8, NOTE_A4, 8, NOTE_C5, 8, NOTE_A4, 8, NOTE_E4, 8, NOTE_DS4, 8,
NOTE_D4, 2, NOTE_D4, 8, NOTE_F4, 8, NOTE_GS4, 8,
NOTE_B4, 2, NOTE_D4, 8, NOTE_F4, 8, NOTE_GS4, 8,
NOTE_A4, 2, NOTE_C4, 8, NOTE_C4, 8, NOTE_G4, 8,
NOTE_F4, 8, NOTE_E4, 8, NOTE_G4, 8, NOTE_F4, 8, NOTE_F4, 8, NOTE_E4, 8, NOTE_E4, 8, NOTE_GS4, 8,
NOTE_A4, 2, REST, 8, NOTE_A4, 8, NOTE_A4, 8, NOTE_GS4, 8,
NOTE_G4, 2, NOTE_B4, 8, NOTE_A4, 8, NOTE_F4, 8,
NOTE_E4, 2, NOTE_E4, 8, NOTE_G4, 8, NOTE_E4, 8,
NOTE_D4, 2, NOTE_D4, 8, NOTE_D4, 8, NOTE_F4, 8, NOTE_DS4, 8,
NOTE_E4, 2
};
// sizeof возвращает количество байтов, каждое значение int состоит из двух байтов (16 бит)
// каждую ноту составляют два значения (высота и продолжительность), так что на каждую ноту приходится четыре байта
int notes3 = sizeof(melody3) / sizeof(melody3[0]) / 2;
// это вычисляет продолжительность целой ноты в мс
int wholenote3 = (60000 * 4) / temp3;
int divider3 = 0, noteDuration = 0;
// измените это, чтобы сделать песню медленнее или быстрее
int temp4 = 85;
int melody[] = {
// Game of Thrones
NOTE_G4, 8, NOTE_C4, 8, NOTE_DS4, 16, NOTE_F4, 16, NOTE_G4, 8, NOTE_C4, 8, NOTE_DS4, 16, NOTE_F4, 16,
NOTE_G4, 8, NOTE_C4, 8, NOTE_DS4, 16, NOTE_F4, 16, NOTE_G4, 8, NOTE_C4, 8, NOTE_DS4, 16, NOTE_F4, 16,
NOTE_G4, 8, NOTE_C4, 8, NOTE_E4, 16, NOTE_F4, 16, NOTE_G4, 8, NOTE_C4, 8, NOTE_E4, 16, NOTE_F4, 16,
NOTE_G4, 8, NOTE_C4, 8, NOTE_E4, 16, NOTE_F4, 16, NOTE_G4, 8, NOTE_C4, 8, NOTE_E4, 16, NOTE_F4, 16,
NOTE_G4, -4, NOTE_C4, -4,
NOTE_DS4, 16, NOTE_F4, 16, NOTE_G4, 4, NOTE_C4, 4, NOTE_DS4, 16, NOTE_F4, 16,
NOTE_D4, -1,
NOTE_F4, -4, NOTE_AS3, -4,
NOTE_DS4, 16, NOTE_D4, 16, NOTE_F4, 4, NOTE_AS3, -4,
NOTE_DS4, 16, NOTE_D4, 16, NOTE_C4, -1
};
// sizeof возвращает количество байтов, каждое значение int состоит из двух байтов (16 бит)
// каждую ноту составляют два значения (высота и продолжительность), так что на каждую ноту приходится четыре байта
int notes = sizeof(melody) / sizeof(melody[0]) / 2;
// это вычисляет продолжительность целой ноты в мс
int wholenote = (60000 * 4) / temp4;
int divider = 0, noteDuration4 = 0;
int notes2[] = {
392, 392, 392, 311, 466, 392, 311, 466, 392,
587, 587, 587, 622, 466, 369, 311, 466, 392,
784, 392, 392, 784, 739, 698, 659, 622, 659,
415, 554, 523, 493, 466, 440, 466,
311, 369, 311, 466, 392
};
int times2[] = {
350, 350, 350, 250, 100, 350, 250, 100, 700,
350, 350, 350, 250, 100, 350, 250, 100, 700,
350, 250, 100, 350, 250, 100, 100, 100, 450,
150, 350, 250, 100, 100, 100, 450,
150, 350, 250, 100, 750
};
int notes1[] = {
1318, 1318, 1318, 1046, 1318, 1568, 784,
1046, 784, 659, 880, 987, 932, 880, 784,
1318, 1568, 1750, 1396, 1568, 1318, 1046, 1174, 987,
1046, 784, 659, 880, 987, 932, 880,
784, 1318, 1568, 1750, 1396, 1568, 1318, 1046, 1174, 987,
1568, 1480, 1396, 1244, 1318, 830, 880, 1046, 880, 1046, 1174,
0, 1568, 1480, 1396, 1244, 1318, 2093, 2093, 2093,
1568, 1480, 1396, 1244, 1318, 830, 880, 1046, 880, 1046, 1174, 1244, 1174, 1046,
};
int times1[] = {
150, 300, 150, 150, 300, 600, 600,
450, 150, 300, 300, 150, 150, 300, 210,
210, 150, 300, 150, 150, 300, 150, 150, 450,
450, 150, 300, 300, 150, 150, 300,
210, 210, 150, 300, 150, 150, 300, 150, 150, 450,
150, 150, 150, 300, 150, 150, 150, 150, 150, 150, 150,
0, 150, 150, 150, 300, 150, 300, 150, 600,
150, 150, 150, 300, 150, 150, 150, 150, 150, 150, 150, 300, 450, 600,
};
int delays1[] = {
150, 300, 300, 150, 300, 600, 600,
450, 450, 450, 300, 300, 150, 300, 210,
210, 150, 300, 150, 300, 300, 150, 150, 450,
450, 450, 450, 300, 300, 150, 300,
210, 210, 150, 300, 150, 300, 300, 150, 150, 600,
150, 150, 150, 300, 300, 150, 150, 300, 150, 150, 150,
300, 150, 150, 150, 300, 300, 300, 150, 600,
150, 150, 150, 300, 300, 150, 150, 300, 150, 150, 450, 450, 450, 1200,
};
int b1; void setup() {
pinMode(buzzer, OUTPUT); // Устанавливаем пин для пьезодинамика как выход
pinMode(potPin, INPUT); // Устанавливаем пин для потенциометра как вход
}
void loop() {
value();
if (b1 == 1) {
for (int i = 0; i < 75; i++) {
value();
if (b1 != 1)
break;
tone(buzzer, notes1[i], times1[i]);
delay(delays1[i]);
}
noTone(buzzer);
}
// Если кнопка 2 нажата, воспроизводим ноту 400 Гц
if (b1 == 2) {
for (int i = 0; i < 39; i++) {
value();
if (b1 != 2)
break;
tone(buzzer, notes2[i], times2[i] * 2);
delay(times2[i] * 2);
noTone(buzzer);
}
}
if (b1 == 3) {
for (int thisNote = 0; thisNote < notes3 * 2; thisNote = thisNote + 2) {
value();
if (b1 != 3)
break;
// calculates the duration of each note
divider3 = melody3[thisNote + 1];
if (divider3 > 0) {
// regular note, just proceed
noteDuration = (wholenote3) / divider3;
} else if (divider3 < 0) {
// dotted notes are represented with negative durations!!
noteDuration = (wholenote3) / abs(divider3);
noteDuration *= 1.5; // increases the duration in half for dotted notes
}
// we only play the note for 90% of the duration, leaving 10% as a pause
tone(buzzer, melody3[thisNote], noteDuration * 0.9);
// Wait for the specief duration before playing the next note.
delay(noteDuration);
// stop the waveform generation before the next note.
noTone(buzzer);
}
}
if (b1 == 4) {
// iterate over the notes of the melody.
// Remember, the array is twice the number of notes (notes + durations)
for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {
value();
if (b1 != 4)
break;
// calculates the duration of each note
divider = melody[thisNote + 1];
if (divider > 0) {
// regular note, just proceed
noteDuration4 = (wholenote) / divider;
} else if (divider < 0) {
// dotted notes are represented with negative durations!!
noteDuration4 = (wholenote) / abs(divider);
noteDuration4 *= 1.5; // increases the duration in half for dotted notes
}
// we only play the note for 90% of the duration, leaving 10% as a pause
tone(buzzer, melody[thisNote], noteDuration4 * 0.9);
// Wait for the specief duration before playing the next note.
delay(noteDuration4);
// stop the waveform generation before the next note.
noTone(buzzer);
}
}
// Небольшая задержка для плавного воспроизведения звуков
delay(10);
}
void value() {
int potValue = analogRead(potPin); // Считываем значение с потенциометра
// int b1 = map(potValue, 0, 1023, 1, 3); // Преобразуем значение в уровень громкости
if (potValue < 255)
b1 = 1;
else if (potValue < 511)
b1 = 2;
else if (potValue < 766)
b1 = 3;
else if (potValue < 1024)
b1 = 4;
}
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